Bag and Bored

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    PERPLEX THE ODDS: part 1

    December 7th, 2011

    I try to indulge Dann as often as possible, and when he began to wax rhapsodic about the Heroclix phenomenon, I tried my best to remain respectful. If you’re not familiar with the concept, it’s a luxurious blend of action-figure shame crossed with the vagina-repellent of tabletop gaming. But I’m not here to judge. I’m here to watch the carnage. Like NASCAR, but more inhalers and fewer boobs.

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    ERIC PART THREE – WHAT EVER THE HELL I CALLED IT

    December 3rd, 2011

    You know, there’s something about this plucky young robot that I think I like. I’m positive it’s not his looks. This perverse cyborg, all hunched over and clanging about…gross. But his wit, his charm, the personality behind the cold metal faceplate of this possible future killing machine is strangely familiar to me.

    I think we’ll keep him.

    -Ian

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    E.R.I.C (PART 2)

    December 3rd, 2011

    I know having a robot running your website that OCCASIONALLY masturbates to Asian porn to self-power seems like a smart, cost-free way to keep a server maintained, but I’m here to tell you that’s it’s not all picnics and unicorn beards. He gambles online with company money, and I’m pretty sure I saw him touching the copier inappropriately last week. But I’m willing to let it slide, as long as he promises to keep the office couch SATURATED in scotch guard. That motor oil doesn’t get itself out, you know.

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    The FNG

    November 10th, 2011

    Introducing a new character is something we haven’t done before, so we approached the situation with the kind of prudence you’d expect from two webcomic pioneers.  We compiled MOUNTAINS of data from google analytics, site comments, and quotes from homeless people that scream at us on our way to the bag and bored offices.  From all of this, we gleaned a few key points that helped us make informed decisions on what shape the ‘FNG’ would take:
     
    1.He should be a robot
    2. Asian Porn.
     
    Aaaaaaaand that’s about it.  Hmm.  On second thought, it appears as if our criteria for perfecting Eric’s character may be a little skewed.  Oh well.  As long as he’s under warranty, and doesn’t get Cyborg-spooge on everything, I guess we can keep him. 
     
    -Ian

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    NYCC 2011: FRIDAY

    October 27th, 2011

    The New York Comic Con (NYCC) celebrated its 6th birthday this year, and hosted 100,000 people over four days.  It’s obviously cemented itself as the east coast’s answer to Sand Diego, (only swap the seagulls out for some scary ass pigeons) and I will say with complete sincerity that I enjoyed it every bit as
    much as it’s western counterpart.

    But good Christ, that food court needs work.

     

    I’m not saying that I would NEVER pay ten dollars for a quesadilla, but when I do, I DON’T expect a wet cheese sock
    stuffed with snausages.  This was less like a Mexican appetizer and more like really firm soup.  But I digress!  First order of the day was hitting the LOCKE & KEY pilot screening, something I had missed twice at SDCC.  With Jeff Breakdown (of the Incompetent Comic Cabal Cast) in tow, we emerged from the screening room an hour later in agreement that while promising, it needs to be skewed towards a more mature audience. Last I heard, the pilot was still being shopped around, but don’t hold your breath.  (Check the trailer here).

    Ted Adams - The CEO of IDW publishing, introducing the Locke & Key pilot.

     Almost immediately after getting on the main floor, I began to wander around the relocated (and much expanded) gaming area.  After sampling the 10-year anniversary re-issue of Grand Theft Auto 3 for the iPad (which, oddly, plays amazing,) we were ushered into the live demonstration of ‘Max Payne 3’ which hits spring of next year.  The cut-scenes look ‘L.A. Noire’ quality, but there wasn’t any online co-op talk.

    Rockstar Games, as usual, had the best music on the show floor.

     The cut-scenes look ‘L.A. Noire’ quality, but there wasn’t any online co-op talk. Also got looks at Star Wars: KOTOR (sweet!), The Darkness 2 (meh.), and Halo: CE (wow.). Infinity Ward was noticeably absent, but Turtle Beach was running demos of Modern Warfare 3 on some of their new hardware.  5 hours later I emerge from the soft glow of the machines with crippled hands and bleeding eyeballs.  I gathered my small crew and left; I had done enough damage to myself for one day.

    -Ian

     (Facebook/twitter)

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